Crystology is a must-keep, as 1 mana to draw two cards is unbelievably powerful. Card draw is essential in a fast deck like this. With its aggressive 3/1 stat line, as well as the two Sandwasps it generates being 2/1 minions, you should be able to trade favourably if necessary, and go face if possible.ģ. Sandwasp Queen works to add more early game value to your hand. Keep playing out minions and force them to deal with it.Ģ. Brazen Zealot, when paired with other 1 and 2 drops, can become a very frightening proposition for your opponent. Get rid of your finishers, they’re not necessary yet.ġ. Past this point, you’re running out of time so keep up the board pressure until your enemy falls. Leeroy Jenkins is here too as the quintessential Hearthstone finishing move, so try and squeeze in that last little bit of damage with him, and hope you’ve done enough. You have a few weapon charges to work with too, so over a couple of turns, your board can start to look really scary. Silver Sword is a brutal card to play when you have a full board of minions, allowing you to swing at the enemy’s face and follow up with a bunch of buffed tokens. Late Game: Hopefully, you’re closing down on victory at this point. Replicating Menace is another solid play, particularly if your board contains one of your Mechs like Mecharoo or its Deathrattle, the adorable Jo-E Bot. SN1P-SN4P is a great turn 6 play to keep sticky minions on the board, and keep pushing face damage whenever possible. Imagine highrolling The Storm Bringer, and transforming all of your tiny minions into (usually) impactful Legendaries. Enemies often ignore it in favour of killing off more immediate threats, but doing so can fill your hand with some very tasty Shaman spells that can spell disaster for your enemies. Mid Game: For value in the mid game, Witch's Cauldron is an extremely fun card to play. If you managed to play a Brazen Zealot on turn 1, slow decks might not have a counter to your snowballing attack stat, so keep summoning minions and buffing this dangerous dogmatist and you might just surprise your enemy with a quick victory. If you have spare mana, playing a Sword of Justice can make your token minions deadlier. Sandwasp Queen helps you gain a bit more pressure in hand too, and can really help you keep the opponent on the back foot. Play out your cheap, sticky minions like Murmy and Mecharoo, and start drawing out cards to refill your hand if you run low with Crystology and Salhet's Pride. You want to keep presenting the enemy with threats that they have to neutralise, whilst constantly refueling with the strong card draw available to you.Įarly Game: Start fast and don’t slow down. The longer you wait, the more likely the opponent is to stabilise. Quest Paladin - Quest Paladin deck list guide (Ashes of Outland) Highlander Paladin - Highlander Paladin deck list guide (Ashes of Outland) Murloc Paladin - Murloc Paladin deck list guide (Ashes of Outland) Mech Paladin - Mech Paladin deck list guide (Ashes of Outland) Pure Paladin - Pure Paladin deck list guide (Ashes of Outland) Tier List - Hearthstone deck tier list (Ashes of Outland) Best Budget Decks - Hearthstone: Best Budget Decks for Ashes of Outland Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.ĭeck Import ID: AAECAZ8FCK8EgwWrBu73AoyAA6CAA8edA5+3Awv1BeHwApj7Avb9Atn+At3+AsWhA8ikA5WmA5amA8qrAwA= The meta is going to be hotly contested, so come back here for updates and changes! Paladin Here is the version of Token Paladin we’re using for the opening of Saviors of Uldum. We’ve built a deck based on the new small minions that the Paladin class has access to, and will update the deckist as and when the metagame develops.Ĭombining strong card draw with explosive board presence, this deck is perfect for scuppering the enemy’s plan of attack and leaving them scrambling for survival. You’re the aggressor here, so don’t take any prisoners.
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